Our Giant skeleton outside the Virtual Campus Anatomy School (resulting from a competition funded by an ISL grant)

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One of the more interesting entrants was this one from Sean, it is an interactive animation where a person is placed on an imaging machine that then scans his body

Rachel is working with this developer to improve the animation to make it more realistic and demonstrate the basics of ultrasound in action

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If you would like to see this for yourself and try it out (the whole point is that you cannot break anything before using the $60,000 real machine)

Here is the SLURL (a URL but in the second life virtual world – you will need to sign up (free) if you have not done so already – and pick an avatar)

Second Life Ultrasound Machine SLURL

Notecards appear and are given to the students to keep telling them what each button is for and what it does (this is, believe it or not, called “knobology).

Knobology and ultrasound

The IT group that picked this project (Dan Campbell, Alexander Fletcher, Craig Dutton, Luke Devenish, Jake Weiner and John Perrone) have submitted a working specification document as part of their project (“Deliverable A”) and have moved to the production phase (“Deliverable B” the contract with the clients (Rachel and myself) has been signed).

They will be producing an augmented reality app using Vuforia to allow students to hold a “pad” up to the machine and “see” overlaid on top of the knobs information and instructions floating in space.

I just found this which is a different approach

https://www.youtube.com/watch?v=excr2SdRLpk

Haven’t found any doing what we are though – AR for the “Knobology”.  With all the confusing knobs and labels on an US machine it is definitely needed though!

Ryan Goodsell has worked out how to get my Oculus Rift working with second life (although it is a bit clunky – even Linden Labs has admissted so and is going over to a new platform for virtual reality – we will have to hope we can migrate our content and do not have to start all over again).

This does not convey the feel of VR – you can turn your head look around and it is all in 3D but shows what each eye sees

Interesting note: there are lots of 3D models of US machines on turbosquid but SL will not let them be imported for fear of copyright restrictions.

http://www.turbosquid.com/Search/Index.cfm?keyword=ultrasound

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