Use of the HTC-Vive and Microsoft Hololens to Simulate Group Interactions- Midway Blog

Posted on  by 

Michael Ovens has made a brain simulator to try out on our students.  At present we use very expensive Somso models like this one to teach the 3D relationships of the various brain parts.

I also run a task in the labs where students have to make a 3D model out of modelling clay.  For the last few years, students have made “2D” 3D models – a new phenomenon that I suspect is down to learning everything from flat 2D screens.

Michael Oven’s “exploded brain” we hope will counteract this with the HTC Vive goggles providing a true 3D experience.  As the environment remains constant while the students move we have found little problem with motion sickness (a big problem with VR).

We have trialled this system with ANHB2217 (Introduction to human neuroanatomy).  As with most new innovations it was met with enthusiasm.  However, as virtual reality developers have found there is a need to try out new software with experienced virtual reality users lest the “shock and awe” of experiencing virtual reality for the first time overwhelms normal critical appreciation of the application.

(Older readers may remember the enthusiasm that the first LMS – Flying Fish, was greeted by the students, now the LMS is simply a source of frustration for them when it does not work perfectly)

https://en.wikipedia.org/wiki/Virtual_reality_sickness

http://au.ign.com/wikis/playstation-4/How_to_Avoid_VR_Motion_Sickness

http://www.techradar.com/reviews/wearables/htc-vive-1286775/review/3

S-Bunt-Midway-Progress-Summary-1tf2v6k-1a2szzb